Virtual Tourism in Medici Archipelago | Physics engine of Just Cause 3

Virtual Tourism in Medici Archipelago | Just Cause 3

Virtual Tourism in Medici Archipelago is an exploration of the physics engine of the video game Just Cause 3. In 2016, I rediscovered the joys of contemplating a simulated world in Just Cause 3. It was the physics engine developed Continue reading

Virtual Tourism by car | Physics engine of BeamNG.drive

Virtual Tourism by car - Physics engine of BeamNG.drive

Virtual Tourism by car is an exploration of the physics engine of the video game BeamNG.drive. Like many children, I loved playing with toy cars, inventing adventures and stunts. I particularly enjoyed playing with Crash Dummies, toys inspired by real Continue reading

Virtual Tourism in the Mountains and Unknown Desert

Francois-Soulignac-Virtual-tourism_Journey

> Virtual tourism on Behance Network Walking, contemplation and photography in Journey. © Thegamecompany (designer). © Olivier Kimyon / François Soulignac (video game photographers), 2012.

Virtual Tourism in the City of Haventon

Francois Soulignac - Virtual tourism - I Am Alive

> Virtual Tourism on Behance Network Walking, contemplation and photography in I Am Alive. © Ubisoft Shanghai (designer). © François Soulignac (video game photographer), 2012.

Virtual Tourism in Province of Skyrim

© Bethesda game studios - Francois Soulignac - Virtual tourism - Province de Bordeciel (Skyrim)

2011 : The power of art critic In September 2011, I discovered a press article from the French journalist Erwan Cario, about Iain Andrews‘s work. Before that, the concept of video games photography was not clear in my mind, and Continue reading

Virtual Tourism in Arkham City

Francois-Soulignac-Virtual-tourisme-Batman-Arkham-City-a

> Virtual Tourism on Behance Network Walking, contemplation and photography in Batman: Arkham City. © Warner Interactive / Rocksteady (designer). © François Soulignac (video game photographer), 2011.

Virtual Tourism in Island Nation of Panau

Francois Soulignac - Virtual tourism - Just Cause 2

2010 : Just Cause 2. The bigger map never created for 3D off-line open-world game; huge level design (exploration-oriented) on horizontal and vertical plan; jubilant physical engine sandbox like, virtuoso geographic and atmospheric effects. To sum up : the dream Continue reading

Virtual Tourism in Washington D.C., 2277

©Francois Soulignac - Videogame photography - Fallout 3

2008 : Fallout 3 – Virtual Tourism in Washington D.C. My third aesthetic shock in a virtual world after Unreal and Half-Life, my first real experience of an open-world RPG, and my very first actual photographs of video game. Endless Continue reading

Virtual Tourism in New-Mexico, Black Mesa

1998: Half-Life – Virtual Tourism in New-Mexico. My second aesthetic shock in a real-time 3D virtual world and my very first screenshots in a video game. After a long period of rather classic gaming wonder during my childhood on arcade, Continue reading