Virtual Tourism : New-Mexico

Virtual Tourism New-Mexico Black Mesa - Videogame Photography Half-Life
Virtual Tourism New-Mexico Black Mesa - Videogame Photography Half-Life
Virtual Tourism New-Mexico Black Mesa - Videogame Photography Half-Life
Virtual Tourism New-Mexico Black Mesa - Videogame Photography Half-Life
Virtual Tourism New-Mexico Black Mesa - Videogame Photography Half-Life
Virtual Tourism New-Mexico Black Mesa - Videogame Photography Half-LifeVirtual Tourism New-Mexico Black Mesa - Videogame Photography Half-LifeVirtual Tourism New-Mexico Black Mesa - Videogame Photography Half-LifeVirtual Tourism New-Mexico Black Mesa - Videogame Photography Half-LifeVirtual Tourism New-Mexico Black Mesa - Videogame Photography Half-LifeVirtual Tourism New-Mexico Black Mesa - Videogame Photography Half-Life
Virtual Tourism New-Mexico Black Mesa - Videogame Photography Half-Life
Virtual Tourism New-Mexico Black Mesa - Videogame Photography Half-Life
Virtual Tourism New-Mexico Black Mesa - Videogame Photography Half-Life DETAILS

1998 : Half-Life. First shock. I discovered a new video-game style, inspired by an immersive scenario and HD 3D graphics. The willingness of take screenshots was immediate. I took a little bit of everything : place, objects, interactions, scripted sequences. A basic shooting method, a brutal rendering, but the big picture of Virtual Tourism was born : I found a simple method to keep memory of my virtual experiences.

Walking, contemplation and screenshot in Half-Life. © Sierra, Electronic Arts – Valve Corporation (designer). © François Soulignac, 1999 (video game screenshoter)


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