Logbook | The Soulignac Brothers: Exploring new territories in cyberspace

Published on 23/12/2020 | Updated on 13/07/2026 Story Territories Rituals Metaverse Logbooks The Soulignac Brothers – Virtual Tourism in the USA, is the story of two brothers exploring new territories in cyberspace, in search of new rituals to overcome distance Continue reading →

Logbook | Virtual Tourism in Uncharted Territories

Virtual Tourism in uncharted territories - Uncharted 4: A Thief’s End

Virtual Tourism in Uncharted Territories is an exploration within the video game Uncharted 4: A Thief’s End by Naughty Dog. Part of the Virtual Tourism Project, a series of photos and videos based on the contemplative practice of gaming, and Continue reading →

Logbook | Virtual Tourism in Detroit

Virtual Tourism in Detroit, year 2035 | Detroit: Become Human

Published on 03/05/2022 | Updated on 22/02/2026 Virtual Tourism in Detroit is an exploration within the video game Detroit: Become Human, a narrative experience designed by French studio Quantic Dream, which tells the story of three androids working in Detroit, Continue reading →

Logbook | Virtual Tourism in Russia

Virtual Tourism in Russia, year 2035 | Metro Exodus

Virtual Tourism in Russia is an exploration within the video game Metro Exodus, an immersive experience designed by Ukrainian studio 4Agames, telling the story of survivors of a nuclear war travelling across Russia by train, in search of other survivors. Continue reading →

Logbook | Virtual Tourism in Night City

Virtual Tourism in Night City | Cyberpunk 2077

Published on 19/08/2020 | Updated on 16/08/2026 2020 | First trip 2026 | Second trip Virtual Tourism in Night City is an exploration within the video game Cyberpunk 2077 by CD Projekt. Part of the Virtual Tourism Project, a series Continue reading →

Virtual Tourism in Ancient Egypt | Assassin’s Creed Origins

Virtual Tourism in Ancient Egypt - In-game photography in Assassins Creed Origins - © Ubisoft - François Soulignac

Screenshots Gallery “Virtual Tourism in Ancient Egypt” is an exploration within the video game Assassin’s Creed Origins by Ubisoft. Part of the Virtual Tourism Project, a series of photos, videos and logbooks based on the contemplative practice of gaming, and Continue reading →

Virtual Tourism in Boston | Urban exploration in Fallout 4

Virtual Tourism in Boston, Urban exploration in Fallout 4 - Vintage Postcard, Virtual worlds, In-game photography, François Soulignac

Screenshots Photographs Details Gallery Virtual Tourism in Boston is an urban exploration in the video game Fallout 4. Part of the Virtual Tourism Project, a series of photos and videos dedicated to the work of game designers, developers, and a Continue reading →

Virtual Tourism in desert of Wasteland | Aerial photography in Mad Max

Virtual Tourism in the desert of Wasteland (Australia & Nabimia) - Aerial views in Mad Max. In-game photography. © Avalanche Studios - François Soulignac

Screenshots Gallery Virtual Tourism in desert of Wasteland (Australia, Namibia) is an aerial exploration in the video game Mad Max. Part of the Virtual Tourism Project, a series of photos and videos dedicated to the work of game designers, developers, Continue reading →

Virtual Tourism in Medici Archipelago | Physics engine of Just Cause 3

Virtual Tourism in Medici Archipelago | Just Cause 3

Virtual Tourism in Medici Archipelago is an exploration of the physics engine of the video game Just Cause 3. In 2016, I rediscovered the joys of contemplating a simulated world in Just Cause 3. It was the physics engine developed Continue reading →

Virtual Tourism by car | Physics engine of BeamNG.drive

Virtual Tourism by car - Physics engine of BeamNG.drive

Virtual Tourism by car is an exploration of the physics engine of the video game BeamNG.drive. Like many children, I loved playing with toy cars, inventing adventures and stunts. I particularly enjoyed playing with Crash Dummies, toys inspired by real Continue reading →

GTA 5 in Real Life | Los Santos VS Los Angeles

Gta in real life - Los Santos VS Los Angeles - VINTAGE POSTCARD

GTA 5 in Real Life Pleasure Park VS Pacific Park GTA 5 in Real Life Pleasure Park VS Pacific Park GTA 5 IRL Vespucci pier VS Santa Monica pier GTA 5 IRL Church of Vinewood VS Sheperd Church GTA 5 Continue reading →

Postcards from virtual worlds

Francois Soulignac - All about Virtual tourism - Skyrim - Vintage postcard

Memories from limbos I take in-game pictures to keep tangible memories of my virtual excursions. During these travels, I sometimes send postcards from virtual worlds to share my memories and connect with people. Currently busy IRL, I cannot send postcards; Continue reading →

Virtual Tourism in Los Santos

Francois Soulignac - Virtual Tourism in Los Santos - Grand Theft Auto 5 - Vintage Postcard

> Virtual Tourism on Behance.net Walking, contemplation and photography in Grand Theft Auto 5 (GTA 5 – GTA V). © Rockstar Games (designer). © François Soulignac (video game photographer), 2013. Back on top

Virtual Tourism in Rook Islands

> Virtual Tourism on Behance Network Walking, contemplation and photography in Far Cry 3. © Ubisoft Montréal, Massive Entertainment, Ubisoft Reflections, Ubisoft Shanghai (designer). © François Soulignac (video game photographer), 2012.

Virtual Tourism in Sao Paulo

Virtual tourism Sao Paulo - Video Game Photography Max Payne 3

> Virtual Tourism on Behance Network Walking, contemplation and photography in Max Payne 3. © Rockstar Games, Rockstar Vancouver (designer). © François Soulignac (video game photographer), 2012.

Virtual Tourism in Hong-Kong

Virtual tourism - Hong Kong, Video Game Photography - Sleeping Dogs, Building

> Virtual Tourism on Behance Network Virtual Tourism in Hong-Kong – Walking, contemplation and photography in Sleeping Dogs™. © Square Enix™, Ltd. United Front Games (designer) © François Soulignac (video game photographer), 2012.

Virtual Tourism in the Mountains and Unknown Desert

Francois-Soulignac-Virtual-tourism_Journey

> Virtual tourism on Behance Network Walking, contemplation and photography in Journey. © Thegamecompany (designer). © Olivier Kimyon / François Soulignac (video game photographers), 2012.

Virtual Tourism in the City of Haventon

Francois Soulignac - Virtual tourism - I Am Alive

> Virtual Tourism on Behance Network Walking, contemplation and photography in I Am Alive. © Ubisoft Shanghai (designer). © François Soulignac (video game photographer), 2012.

Virtual Tourism in Province of Skyrim

© Bethesda game studios - Francois Soulignac - Virtual tourism - Province de Bordeciel (Skyrim)

2011 : The power of art critic In September 2011, I discovered a press article from the French journalist Erwan Cario, about Iain Andrews‘s work. Before that, the concept of video games photography was not clear in my mind, and Continue reading →

Virtual Tourism in Arkham City

Francois-Soulignac-Virtual-tourisme-Batman-Arkham-City-a

> Virtual Tourism on Behance Network Walking, contemplation and photography in Batman: Arkham City. © Warner Interactive / Rocksteady (designer). © François Soulignac (video game photographer), 2011.

Virtual Tourism in Island Nation of Panau

Francois Soulignac - Virtual tourism - Just Cause 2

2010 : Just Cause 2. The bigger map never created for 3D off-line open-world game; huge level design (exploration-oriented) on horizontal and vertical plan; jubilant physical engine sandbox like, virtuoso geographic and atmospheric effects. To sum up : the dream Continue reading →

Virtual Tourism in Washington D.C., 2277

©Francois Soulignac - Videogame photography - Fallout 3

2008 : Fallout 3 – Virtual Tourism in Washington D.C. My third aesthetic shock in a virtual world after Unreal and Half-Life, my first real experience of an open-world RPG, and my very first actual photographs of video game. Endless Continue reading →

Virtual Tourism in New-Mexico, Black Mesa

1998: Half-Life – Virtual Tourism in New-Mexico. My second aesthetic shock in a real-time 3D virtual world and my very first screenshots in a video game. After a long period of rather classic gaming wonder during my childhood on arcade, Continue reading →