Virtual Tourism in Medici Archipelago | Physics engine of Just Cause 3

Virtual Tourism in Medici Archipelago | Just Cause 3

Virtual Tourism in Medici Archipelago is an exploration of the physics engine of the video game Just Cause 3. In 2016, I rediscovered the joys of contemplating a simulated world in Just Cause 3. It was the physics engine developed Continue reading →

Virtual Tourism by car | Physics engine of BeamNG.drive

Virtual Tourism by car - Physics engine of BeamNG.drive

Virtual Tourism by car is an exploration of the physics engine of the video game BeamNG.drive. Like many children, I loved playing with toy cars, inventing adventures and stunts. I particularly enjoyed playing with Crash Dummies, toys inspired by real Continue reading →

Virtual Tourism in the Mountains and Unknown Desert

Francois-Soulignac-Virtual-tourism_Journey

> Virtual tourism on Behance Network Walking, contemplation and photography in Journey. © Thegamecompany (designer). © Olivier Kimyon / François Soulignac (video game photographers), 2012.

Virtual Tourism in the City of Haventon

Francois Soulignac - Virtual tourism - I Am Alive

> Virtual Tourism on Behance Network Walking, contemplation and photography in I Am Alive. © Ubisoft Shanghai (designer). © François Soulignac (video game photographer), 2012.

Virtual Tourism in Province of Skyrim

© Bethesda game studios - Francois Soulignac - Virtual tourism - Province de Bordeciel (Skyrim)

2011 : The power of art critic In September 2011, I discovered a press article from the French journalist Erwan Cario, about Iain Andrews‘s work. Before that, the concept of video games photography was not clear in my mind, and Continue reading →

Virtual Tourism in Arkham City

Francois-Soulignac-Virtual-tourisme-Batman-Arkham-City-a

> Virtual Tourism on Behance Network Walking, contemplation and photography in Batman: Arkham City. © Warner Interactive / Rocksteady (designer). © François Soulignac (video game photographer), 2011.

Virtual Tourism in Island Nation of Panau

Francois Soulignac - Virtual tourism - Just Cause 2

2010 : Just Cause 2. The bigger map never created for 3D off-line open-world game; huge level design (exploration-oriented) on horizontal and vertical plan; jubilant physical engine sandbox like, virtuoso geographic and atmospheric effects. To sum up : the dream Continue reading →

Virtual Tourism in Washington D.C., 2277

©Francois Soulignac - Videogame photography - Fallout 3

2008 : Fallout 3 – Virtual Tourism in Washington D.C. My third aesthetic shock in a virtual world after Unreal and Half-Life, my first real experience of an open-world RPG, and my very first actual photographs of video game. Endless Continue reading →

Virtual Tourism in New-Mexico, Black Mesa

1998: Half-Life – Virtual Tourism in New-Mexico. My second aesthetic shock in a real-time 3D virtual world and my very first screenshots in a video game. After a long period of rather classic gaming wonder during my childhood on arcade, Continue reading →