Virtual Tourism in Mountains & Desert unknown

Francois-Soulignac-Virtual-tourism_Journey

> Virtual tourism on Behance Network Walking, contemplation and photography in Journey. © Thegamecompany (designer). © Olivier Kimyon / François Soulignac (video game photographers), 2012.

Virtual Tourism in the City of Haventon

Francois Soulignac - Virtual tourism - I Am Alive

> Virtual Tourism on Behance Network Walking, contemplation and photography in I Am Alive. © Ubisoft Shanghai (designer). © François Soulignac (video game photographer), 2012.

Virtual Tourism in Province of Skyrim

© Bethesda game studios - Francois Soulignac - Virtual tourism - Province de Bordeciel (Skyrim)

2011 : The power of art critic In September 2011, I discovered a press article from the French journalist Erwan Cario, about Iain Andrews‘s work. Before that, the concept of videogame photography was not clear in my mind, and publishing Continue reading

Virtual Tourism in Arkham City

Francois-Soulignac-Virtual-tourisme-Batman-Arkham-City-a

> Virtual Tourism on Behance Network Walking, contemplation and photography in Batman: Arkham City. © Warner Interactive / Rocksteady (designer). © François Soulignac (video game photographer), 2011.

Virtual Tourism in Island Nation of Panau

Francois Soulignac - Virtual tourism - Just Cause 2

2010 : Just Cause 2. The bigger map never created for 3D off-line open-world game; huge level design (exploration-oriented) on horizontal and vertical plan; jubilant physical engine sandbox like, virtuoso geographic and atmospheric effects. To sum up : the dream Continue reading

Virtual Tourism in Washington D.C., 2277

©Francois Soulignac - Videogame photography - Fallout 3

2008 : Fallout 3. Second shock. My first experience in an open world RPG. First real contemplative gaming experience. Wide landscapes, variable atmospheric effects. A so beautiful universe – perfect mix between art and technology, I had to take the Continue reading

Virtual Tourism in New-Mexico, Black Mesa

1998 : Half-Life. My first aesthetic shock. After a classic period of video game wonderment during my childhood and a first 3D electroshock on Unreal, I was finally discovering a new type of video-game, inspired by an immersive scenario and HD Continue reading