Logitech China | G29 Global Campaign, Keiichi Tsuchiya, The Drift King

Logitech China - Global Campaign Keiichi Tsuchiya - The King of Drift - KEY VISUAL mockup detail - Francois Soulignac - Digital Creative & Art Direction - MADJOR Labbrand Shanghai, China

Phase 1 Phase 2 Bonus Gallery Logitech International S.A. is a Swiss provider of personal computer and mobile peripherals, with its headquarters in Lausanne, Switzerland and administrative headquarters in Newark, California. In addition to its Swiss and American facilities, the Continue reading

Virtual Tourism in Boston | Urban exploration in Fallout 4

Virtual Tourism in Boston, Urban exploration in Fallout 4 - Vintage Postcard, Virtual worlds, In-game photography, François Soulignac

Photographs Screenshots Details Gallery “Virtual Tourism in Boston” is an urban exploration in the video game Fallout 4, part of the photo series Virtual Tourism. An urban exploration (often shortened as UE, urbex and sometimes known as roof-and-tunnel hacking) is Continue reading

Virtual Tourism in desert of Wasteland | Aerial photography in Mad Max

Virtual Tourism in the desert of Wasteland (Australia & Nabimia) - Aerial views in Mad Max. In-game photography. © Avalanche Studios - François Soulignac

Screenshots Gallery “Virtual Tourism in desert of Wasteland” (Australia, Namibia) is an aerial exploration in the video game Mad Max, part of the photo series Virtual Tourism. Aerial photography (or airborne imagery) is the taking of photographs from an aircraft Continue reading

GTA 5 in Real Life | Los Santos VS Los Angeles

Gta in real life - Los Santos VS Los Angeles - VINTAGE POSTCARD

GTA 5 in Real Life Pleasure Park VS Pacific Park GTA 5 in Real Life Pleasure Park VS Pacific Park GTA 5 IRL Vespucci pier VS Santa Monica pier GTA 5 IRL Church of Vinewood VS Sheperd Church GTA 5 Continue reading

Postcards from virtual worlds

Francois Soulignac - All about Virtual tourism - Skyrim - Vintage postcard

Memories from limbos I take in-game pictures to keep tangible memories of my virtual experiences. During these trips, I sometimes send Postcards from virtual worlds to share my memories and connect with people. Currently busy in real life, I do Continue reading

Virtual Tourism in Los Santos

Francois Soulignac - Virtual Tourism in Los Santos - Grand Theft Auto 5 - Vintage Postcard

> Virtual Tourism on Behance.net Walking, contemplation and photography in Grand Theft Auto 5 (GTA 5 – GTA V). © Rockstar Games (designer). © François Soulignac (video game photographer), 2013. Back on top

Virtual Tourism in Rook Islands

> Virtual Tourism on Behance Network Walking, contemplation and photography in Far Cry 3. © Ubisoft Montréal, Massive Entertainment, Ubisoft Reflections, Ubisoft Shanghai (designer). © François Soulignac (video game photographer), 2012.

Virtual Tourism in Sao Paulo

Virtual tourism Sao Paulo - Video Game Photography Max Payne 3

> Virtual Tourism on Behance Network Walking, contemplation and photography in Max Payne 3. © Rockstar Games, Rockstar Vancouver (designer). © François Soulignac (video game photographer), 2012.

Virtual Tourism in Hong Kong

Virtual tourism - Hong Kong, Video Game Photography - Sleeping Dogs, Building

> Virtual Tourism on Behance Network Walking, contemplation and photography in Sleeping Dogs™. © Square Enix™, Ltd. United Front Games (designer) © François Soulignac (video game photographer), 2012.

Virtual Tourism in Mountains & Desert unknown

Francois-Soulignac-Virtual-tourism_Journey

> Virtual tourism on Behance Network Walking, contemplation and photography in Journey. © Thegamecompany (designer). © Olivier Kimyon / François Soulignac (video game photographers), 2012.

Cdiscount | Facebook Game Free-to-play

Francois Soulignac - Cdiscount Free-to-play Game Bouchete

Bouchété is a meat-slicing game (Fruit Ninja-like) created to communicate the big sales operation named ”La grande Boucherie” (“The big Butchery”). It’s a trash-game, inspired by the Grindhouse movie ”Machete”, from Robert Rodriguez and Ethan Maniquis. Context | Facts and Continue reading

Virtual Tourism in City of Haventon

Francois Soulignac - Virtual tourism - I Am Alive

> Virtual Tourism on Behance Network Walking, contemplation and photography in I Am Alive. © Ubisoft Shanghai (designer). © François Soulignac (video game photographer), 2012.

BEL | Game free-to-play La vache qui rit

Francois Soulignac - Les 90 ans de La vache qui rit - La quete des bougies

“La Quête des Bougies” is a point and click game. Users have to find lost candles on the map to finalize the LVQR anniversary cake. User could search everywhere on the platform : into the game and products pages. During Continue reading

Virtual Tourism in Province of Skyrim

© Bethesda game studios - Francois Soulignac - Virtual tourism - Province de Bordeciel (Skyrim)

2011 : The power of art critic In September 2011, I discovered a press article from the French journalist Erwan Cario, about Iain Andrews‘s work. Before that, the concept of videogame photography was not clear in my mind, and publishing Continue reading

Virtual Tourism in Arkham City

Francois-Soulignac-Virtual-tourisme-Batman-Arkham-City-a

> Virtual Tourism on Behance Network Walking, contemplation and photography in Batman: Arkham City. © Warner Interactive / Rocksteady (designer). © François Soulignac (video game photographer), 2011.

BeCube | Game Cover Apéricube

Francois Soulignac - Apericube - Cover Becube Facebook

The big picture BeCube is a Tile-Matching Puzzle Advergame created for the brand Bel and inspired by Bejeweled. It works on Facebook and mobile devices. © Mediagong Leo Burnett / Bel – Free-to-play game «BeCube». Game design: Alexandre M, Cover design Continue reading

Virtual Tourism in Island Nation of Panau

Francois Soulignac - Virtual tourism - Just Cause 2

2010 : Just Cause 2. The bigger map never created for 3D off-line open-world game; huge level design (exploration-oriented) on horizontal and vertical plan; jubilant physical engine sandbox like, virtuoso geographic and atmospheric effects. To sum up : the dream Continue reading

Virtual Tourism in Washington D.C., year 2277

©Francois Soulignac - Videogame photography - Fallout 3

2008 : Fallout 3. Second shock. My first experience in an open world RPG. First real contemplative gaming experience. Wide landscapes, variable atmospheric effects. A so beautiful universe – perfect mix between art and technology, I had to take the Continue reading

Essai | La critique de jeux vidéos

Francois Soulignac - La critique de jeux vidéos

Presse spécialisée (Gaming, Joystick, Gen4…), journaux généralistes (Libération, Les Inrockuptibles, Sofa…), publications de théoriciens en sciences humaines, cyberculture et nouveaux médias. La critique de jeux vidéos existe bien, mais elle semble être à la recherche de sa propre modernité. En Continue reading

Essai | Digressions autour du jeu vidéo

Digressions autour du jeu vidéo

« Le plus souvent, les critiques envisagent le jeu vidéo comme un art narratif, une forme participative de cinéma ou de littérature.Peut-être devrions-nous prendre un autre point de départ, en considérant le jeu vidéo comme un art spatial enraciné dans Continue reading

Essai | Diderot critique de jeux vidéo ?

Denis Diderot critique de jeu vidéo - Featured

Selon Henry Jenkins, professeur et directeur des études des médias au Massachusetts Institute of Technology, «le jeu vidéo peut être un médium abstrait, expressif et expérientiel, plus proche de la musique ou de la danse contemporaine que du cinéma» (1). Anoblir Continue reading

Essai | SimCity 4, Destruction

SimCity 4 - Destruction

“Combien d’enfants, après maints efforts et d’ingéniosité, animés alors d’une étrange vigueur, piétinent leurs châteaux de sable sous le regard désappointé des parents ?” (1) Tout commence par un banal accident. Un centrale électrique se dégrade, puis prends feu. L’élément Continue reading

Essai | Interactions décoratives

Interactions Décoratives

Dans un jeu à monde ouvert, abandonnez vos missions et faites une pause dans le récit. Offrez-vous un moment de pure solitude, idéal pour visiter les zones-fantôme et explorer les limites du programme. Amusez-vous avec les réactions du moteur physique, évaluez l’inertie des éléments, faites Continue reading

Virtual Tourism in New-Mexico, Black Mesa

1998 : Half-Life. My first aesthetic shock. After a classic period of video game wonderment during my childhood and a first 3D electroshock on Unreal, I was finally discovering a new type of video-game, inspired by an immersive scenario and HD Continue reading