Virtual Tourism : Mountains & Desert unknown

Francois-Soulignac-Virtual-tourism_Journey

> Virtual tourism on Behance Network Walking, contemplation and photography in Journey. © Thegamecompany (designer). © Olivier Kimyon / François Soulignac (video game photographers) Related Posts Virtual Tourism : Island Nation of Panau Virtual Tourism : City of Haventon Virtual Continue reading

Virtual Tourism : City of Haventon

Francois Soulignac - Virtual tourism - I Am Alive

> Virtual Tourism on Behance Network Walking, contemplation and photography in I Am Alive. © Ubisoft Shanghai (designer). © François Soulignac (video game photographer) Related Posts Virtual Tourism : Arkham City Virtual Tourism : Island Nation of Panau Virtual Tourism : Washington Continue reading

Virtual Tourism : Province of Skyrim

© Bethesda game studios - Francois Soulignac - Virtual tourism - Province de Bordeciel (Skyrim)

2011 : Skyrim and the power of art critic. In 2011 September, I discovered a press article from the french journalist Erwan Cario, about Iain Andrews‘s work. Before that, the concept of videogame photography was not clear in my mind, Continue reading

Virtual Tourism : Arkham City

Francois-Soulignac-Virtual-tourisme-Batman-Arkham-City-a

> Virtual Tourism on Behance Network Walking, contemplation and photography in Batman: Arkham City. © Warner Interactive / Rocksteady (designer). © François Soulignac (video game photographer) Related Posts Virtual Tourism : City of Haventon Virtual Tourism : Island Nation of Panau Virtual Continue reading

Virtual Tourism : Island Nation of Panau

Francois Soulignac - Virtual tourism - Just Cause 2

2010 : Just Cause 2. The bigger map never created for 3D off-line open-world game; huge level design (exploration-oriented) on horizontal and vertical plan; jubilant physical engine sandbox like, virtuoso geographic and atmospheric effects. To sum up : the dream Continue reading

Virtual Tourism : Washington D.C. year 2277

©Francois Soulignac - Videogame photography - Fallout 3

2008 : Fallout 3. Second shock. My first experience in an open world RPG. First real contemplative gaming experience. Wide landscapes, variable atmospheric effects. A so beautiful universe – perfect mix between art and technology, I had to take the Continue reading

Virtual Tourism : New-Mexico

1998 : Half-Life. First shock. I discovered a new video-game style, inspired by an immersive scenario and HD 3D graphics. The willingness of take screenshots was immediate. I took a little bit of everything : place, objects, interactions, scripted sequences. A basic Continue reading