2011 : The power of art critic
In September 2011, I discovered a press article from the French journalist Erwan Cario, about Iain Andrews‘s work. Before that, the concept of video games photography was not clear in my mind, and publishing my own video games pictures was not a goal. I was just shooting pictures, saving them somewhere on my hard disk, like any other archives, that was enough to keep memories of my virtual trip. To be honest, it was even an occupation a bit “bizarre”, maybe too geeky and hard to explain. Anyway, an art critic had been changing my vision, outside the box, simplified. I had already lot of pictures produced during my real travel : about architecture, design, location scouting… from now, naturally, I could publish pictures from my virtual travel. My first published album of videogame photographies was the virtual tour in Skyrim, certainly the biggest offline open-world game and the most huge interactive scenario I had ever seen.
> Virtual Tourism on Behance Network
Walking, contemplation and photography in The Elder Scrolls V: Skyrim. © Bethesda game studios (designer). © François Soulignac (video game photographer), 2011.










