Tag Archives: Détournement
Virtual Tourism in the City of Haventon
Virtual Tourism in Province of Skyrim
2011 : The power of art critic In September 2011, I discovered a press article from the French journalist Erwan Cario, about Iain Andrews‘s work. Before that, the concept of video games photography was not clear in my mind, and Continue reading
Virtual Tourism in Arkham City
Virtual Tourism in Island Nation of Panau
2010 : Just Cause 2. The bigger map never created for 3D off-line open-world game; huge level design (exploration-oriented) on horizontal and vertical plan; jubilant physical engine sandbox like, virtuoso geographic and atmospheric effects. To sum up : the dream Continue reading
Virtual Tourism in Washington D.C., 2277
2008 : Fallout 3 – Virtual Tourism in Washington D.C. My third aesthetic shock in a virtual world after Unreal and Half-Life, my first real experience of an open-world RPG, and my very first actual photographs of video game. Endless Continue reading
Virtual Tourism in New-Mexico, Black Mesa
1998: Half-Life – Virtual Tourism in New-Mexico. My second aesthetic shock in a real-time 3D virtual world and my very first screenshots in a video game. After a long period of rather classic gaming wonder during my childhood on arcade, Continue reading

